using System.Xml.Linq;

namespace Game
{
    public class BusyDialog : Dialog
    {
        public LabelWidget m_largeLabelWidget;

        public LabelWidget m_smallLabelWidget;

        public string LargeMessage
        {
            get
            {
                return m_largeLabelWidget.Text;
            }
            set
            {
                m_largeLabelWidget.Text = (value ?? string.Empty);
                m_largeLabelWidget.IsVisible = !string.IsNullOrEmpty(value);
            }
        }

        public string SmallMessage
        {
            get
            {
                return m_smallLabelWidget.Text;
            }
            set
            {
                m_smallLabelWidget.Text = (value ?? string.Empty);
                m_smallLabelWidget.IsVisible = !string.IsNullOrEmpty(value);
            }
        }

        public BusyDialog(string largeMessage, string smallMessage)
        {
            XElement node = ContentManager.Get<XElement>("Dialogs/BusyDialog");
            LoadContents(this, node);
            m_largeLabelWidget = Children.Find<LabelWidget>("BusyDialog.LargeLabel");
            m_smallLabelWidget = Children.Find<LabelWidget>("BusyDialog.SmallLabel");
            LargeMessage = largeMessage;
            SmallMessage = smallMessage;
        }

        public override void Update()
        {
            if (Input.Back)
            {
                Input.Clear();
            }
        }
    }
}
